#include <std.h>
inherit WEAPON;
void create() {
   ::create();
	set_name("Old mace");
	set_short("Old Mace");
	set_long("It looks like this mace used to have spikes, but they appear to have ann been broken off sue to over-use");
	set_weight(12);
	set_id( ({ "mace", "blunt" }) );
	set_curr_value("gold", 12);
	set_ac(1);
	set_wc(2);
	set_type("blunt");
	set_hands(1);
}